AI Insights · Timothy · October 2022
Top 5 Snake Games in Oceania Q3 2022: Unified Platform Performance
Discover the performance trends of the top 5 snake games in Oceania during Q3 2022, based on Sensor Tower data. Learn about weekly downloads, revenue, and active user trends for each app.
In Q3 2022, the top 5 snake games on a unified platform in Oceania showcased varying trends in weekly downloads, revenue, and active users. Based on data from Sensor Tower, here’s a detailed look at their performance:
Snake.io - Fun Online Snake from Kooapps experienced a mixed quarter. Weekly revenue fluctuated, peaking at $374 in the first week of August, and ending the quarter at $314. Weekly downloads saw a notable increase towards the end of the quarter, rising to 11K in the last week of September. Active users showed a slight decline mid-quarter but recovered to 52K by the end of September.
slither.io by Lowtech Studios LLC had a relatively stable quarter. Weekly revenue remained relatively consistent, hovering around the $60-$80 range. Downloads peaked at 13.7K in mid-July, then stabilized around 8K by the end of September. Active users saw a slight dip mid-quarter but ended the period with 71.8K users.
Blobsbuster from Voodoo had a challenging quarter with no revenue recorded. Weekly downloads started strong with a peak of 10.2K in early July but declined steadily, reaching 783 by the end of September. Active users followed a similar trend, peaking at 9.5K in early July and dropping to 2.5K by the end of the quarter.
Snake Arena 3D: Battle Rivals! from AI Games FZ showed consistent performance. Weekly revenue remained stable around $40-$50. Downloads fluctuated, peaking at 2.2K in early August and ending the quarter with a rise to 2.1K. Active users remained steady, with a slight increase towards the end, reaching 13K in the last week of September.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited displayed steady trends. Weekly revenue peaked at $408 in mid-July and settled at $210 by the end of September. Downloads showed a gradual increase, ending at 1.4K. Active users remained relatively stable, averaging around 12-13K throughout the quarter.
For more insights and detailed analytics, visit Sensor Tower.